Focused parts, shared direction.
Each module owns a problem. Atlas gives them a common scene model, lifecycle and set of tools.
Atlas
The core that connects scenes, objects, rendering, physics, input and resources into one runtime.
Opal
The graphics abstraction that gives Atlas access to Metal, Vulkan and OpenGL without scattering backend code across the engine.
Aurora
Terrain, atmosphere and outdoor rendering for large, living environments.
Bezel
Physics through Jolt, including collision, rigid bodies and the simulation layer Atlas scenes rely on.
Finewave
Playback, spatial positioning and environmental audio in a focused engine module.
Graphite & tools
UI, editor surfaces, Tracer diagnostics and the interfaces that turn the runtime into a complete workflow.
Replace the boundary, not the whole engine.
Modules remain useful on their own, but become more capable when Atlas coordinates their data and lifecycle.