Atlas Engine · Neutral Software

Alpha 5 Roadmap

The Alpha 5 release focuses on enhancing rendering speed by introducing Opal, our in-house rendering backend that uses Vulkan instead of OpenGL. We are also investing in Jolt Physics, the website, documentation, and the Slang shader language integration.

Release roadmap

What this release set out to change.

A transparent record of the systems, tools and workflow work planned for this milestone.

01

Create Opal for Core Rendering

Introducing Opal, our in-house rendering backend that uses Vulkan API as well as OpenGL, providing better performance and modern rendering techniques.

02

Migrate Atlas to Opal

Transition the core rendering engine of Atlas from OpenGL to Opal, ensuring compatibility and performance improvements.

03

Add Vulkan support to Opal

Implement Vulkan support in the Opal rendering backend, enabling advanced graphics features and improved performance on supported hardware.

04

New Website Launch

Create and launch a new website for Atlas Engine, providing better access to resources, documentation, and community engagement.

05

Modernize Documentation

Revamp the existing documentation to improve clarity, organization, and accessibility, making it easier for developers to learn and use Atlas Engine.

06

Add examples and tutorials for the Engine

Develop comprehensive examples and tutorials to help users understand and utilize the features of Atlas Engine effectively.

All roadmaps