Create Opal for Core Rendering
Introducing Opal, our in-house rendering backend that uses Vulkan API as well as OpenGL, providing better performance and modern rendering techniques.
The Alpha 5 release focuses on enhancing rendering speed by introducing Opal, our in-house rendering backend that uses Vulkan instead of OpenGL. We are also investing in Jolt Physics, the website, documentation, and the Slang shader language integration.
A transparent record of the systems, tools and workflow work planned for this milestone.
Introducing Opal, our in-house rendering backend that uses Vulkan API as well as OpenGL, providing better performance and modern rendering techniques.
Transition the core rendering engine of Atlas from OpenGL to Opal, ensuring compatibility and performance improvements.
Implement Vulkan support in the Opal rendering backend, enabling advanced graphics features and improved performance on supported hardware.
Create and launch a new website for Atlas Engine, providing better access to resources, documentation, and community engagement.
Revamp the existing documentation to improve clarity, organization, and accessibility, making it easier for developers to learn and use Atlas Engine.
Develop comprehensive examples and tutorials to help users understand and utilize the features of Atlas Engine effectively.