Photon Global Illumination
Implement Photon Global Illumination (GI) in the Atlas Engine to enhance the realism of lighting and shadows in 3D scenes, providing more accurate and dynamic lighting effects.
The Alpha 7 release focuses on improving the rendering capabilities of the Atlas Engine by implementing ray tracing support, enhancing the material system, and optimizing performance across various platforms.
A transparent record of the systems, tools and workflow work planned for this milestone.
Implement Photon Global Illumination (GI) in the Atlas Engine to enhance the realism of lighting and shadows in 3D scenes, providing more accurate and dynamic lighting effects.
Integrate Photon Ray Tracing into the Atlas Engine to enable real-time ray tracing capabilities, allowing for improved visual fidelity and realistic rendering of reflections, refractions, and shadows.
Transition the Atlas Engine's build system to Ninja, a high-performance build system that can significantly reduce build times and improve developer productivity.
Address and resolve various issues related to C++ compilation and code style within the Atlas Engine, improving stability and maintainability of the codebase.
Improve the CLI and build system of the Atlas Engine to ensure seamless support for multiple platforms, including Windows, macOS, Linux, allowing developers to easily target a wide range of devices.