Open source
Atlas is developed in public. Read every system, change what your project needs and contribute improvements back to the engine.

Atlas combines a modern renderer, an editor and a modular C++ runtime without hiding the systems that make your world work.
Visual tools for momentum. Source-level access for when your game asks for something the defaults cannot provide.
Atlas is developed in public. Read every system, change what your project needs and contribute improvements back to the engine.

Modern graphics APIs, native C++ and focused modules keep the engine responsive from the editor to the final frame.

Physically based materials, deferred rendering, ray tracing, global illumination and an extensible post-processing pipeline.

Use Atlas with Opal, Aurora, Bezel, Finewave and the rest of the family—or replace a boundary with your own system.
