Atlas Engine · Neutral Software

A game engine you can understand.

Atlas combines a modern renderer, an editor and a modular C++ runtime without hiding the systems that make your world work.

Why Atlas

Control without friction.

Visual tools for momentum. Source-level access for when your game asks for something the defaults cannot provide.

01

Open source

Atlas is developed in public. Read every system, change what your project needs and contribute improvements back to the engine.

02

Built for speed

Modern graphics APIs, native C++ and focused modules keep the engine responsive from the editor to the final frame.

03

A serious renderer

Physically based materials, deferred rendering, ray tracing, global illumination and an extensible post-processing pipeline.

04

Modular by default

Use Atlas with Opal, Aurora, Bezel, Finewave and the rest of the family—or replace a boundary with your own system.

See how it fits together.

Core, rendering, terrain, physics, audio and tools.

Architecture